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Electronic Fighting Vehicle System
HT Ingame EFV
Unit
Affiliation

AoW Logo USA U.S. Army

Role

Support vehicle

Protection

Light armor

Properties
Hit points

350

Armor type

Light vehicle

Production
Cost

$3800

Build time

26 seconds

Produced by

DA Portrait HeavyArmorDepot Heavy armor depot

Combat
Squad size

4

Speed

580

Sight range

25

Function
Power

Uses MW30- for mode

Abilities

HT Portrait EFV ECM Switch to ECM mode
HT Portrait EFV EMP Switch to EMP mode
HT Portrait EFV ImprovedTargeting Switch to IT mode

HT Portrait EFV

Electronic Fighting Vehicles are deployed out of the heavy armor depots at a cost of $3800 each.[1]

OverviewEdit

EFVs have no weaponry and weak armor, but you can manually switch them on to have either of three very special abilities:

  • Electronic Counter Measures – all nearby allied units (except other EFVs) will gain stealth capacity
  • EMP – all nearby buildings (including own and allied) are powered down. This will often have ripple-effects; if a TFT FOC is powered down, all structures powered by that FOC are also shut down.
  • ACCURACY – increases all nearby allied unit’s damage by x1.25. Effects are cumulative if several EFVs have this power switched on.

Using one of these special powers requires 30 MWs from Field Generators.

AbilitiesEdit

HT Portrait EFV ECM Switch to ECM mode
Electronic counter-measures cloak all allied units around the EFV, giving them stealth capability. However the EFV will not be cloaked.
HT Portrait EFV EMP Switch to EMP mode
Intermittent EMP pules will power down all buildings (including your own!) around the EFV.
HT Portrait EFV ImprovedTargeting Switch to improved targeting mode
All allied units around the EFV will do more damage. Effects are cumulative.

GalleryEdit

ReferencesEdit

  1. Eugen Systems, Atari, Act of War: High Treason. March 24, 2006.

See alsoEdit

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